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I’m not a game developer nor do I plan to become one but the thing that seems strange to me is all of this talk of revenue sharing with the development tools. I
by lotsoweiners 3y ago
I’m not a game developer nor do I plan to become one but the thing that seems strange to me is all of this talk of revenue sharing with the development tools. If I create a successful app or website using Visual Studio, Microsoft isn’t going to take a percentage of my revenue. Even Apple won’t take a percentage to use Xcode and only charges to publish on their platform. Why is game development different?
- hesdeadjim 3y agoMicrosoft and Apple get their cut by charging 30% on their game platforms.
- lotsoweiners 3y agoI know. So if you use unity to create a game that is being published on iOS or the Microsoft game platform, are you not being charged 30% from Apple/Microsoft and then a per install charge from Unity. That doesn’t sound sustainable whether you are a small or large developer.
- BlueTemplar 3y agoBecause that is the business model that Epic and Unity figured out for their engines, and poor game developers saw as preferable than paying once upfront, which might or might not have been a mistake.
- janosdebugs 3y agoYou are also not shipping 5-7 digit lines of code from the dev tool in your project.
- deleted 3y ago[deleted]