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QA costs could ultimately be paid off by people who actually use the engine, no? If they contribute back or, at least, create an issue things could work out.
by aflag 3y ago
QA costs could ultimately be paid off by people who actually use the engine, no? If they contribute back or, at least, create an issue things could work out.
- hesdeadjim 3y agoYou can’t risk your business on broken software. An engine company also has to support old releases of the engine for a certain period of time because you can’t just upgrade your shipped game to every new version of an engine that might contain back compat breaking changes — or changes that have too high a cost to port to.
- janosdebugs 3y agoYou'll have a ratio of thousands of users to one contributor. Even less if you count useful contributions. Game engines are complex beasts. Source: I have an OSS project that's vastly less complex than a game engine and worked on dozens of other OSS projects.