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You just have to pay the runtime fee, in the following conditions: "Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Per
by pelasaco 3y ago
You just have to pay the runtime fee, in the following conditions:
"Only games that meet the following thresholds qualify for the Unity Runtime Fee:
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs."
Comparing with Unreal that take 5% from your profit, if your game makes more than 1,000,000 USD, Unity still cheaper
https://blog.unity.com/news/plan-pricing-and-packaging-updates https://blog.unity.com/news/plan-pricing-and-packaging-updat...