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> I guess it's not clear to me how adding per-install fees (as opposed to revenue split) would increase the reach and depth of their ad network? Because it app
by moogly 3y ago
> I guess it's not clear to me how adding per-install fees (as opposed to revenue split) would increase the reach and depth of their ad network?
Because it appears they will waive the fee if you use LevelPlay (previously IronSource?).
https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/ https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiv...
- icegreentea2 3y agoOh, I missed that. Well, I guess maybe there is a way to massively grow their ad business. I mean honestly, they probably should have made this more clear and open in their announcement (I totally agree with the general sentiment that Unity has done an awful job messaging this). Like sure, ad networks in games are yuck, but this is targeting developers who already decided to use an ad network.
- Jare 3y agoThat's a "jump off this 300ft bridge or I shoot you" kind of proposition.