3 ms·
Temporal stability has been solved for a while [1], there's just nothing of that grade for diffusion models currently. From above, tagged geometry guiding a tem
by orbital-decay 3y ago
Temporal stability has been solved for a while [1], there's just nothing of that grade for diffusion models currently. From above, tagged geometry guiding a temporally stable neural renderer seems to be the way to go for games, but this needs to be confirmed in the trenches. The industry has a lot to digest, and of course the hardware should improve quite a bit.
[1] https://isl-org.github.io/PhotorealismEnhancement/ https://isl-org.github.io/PhotorealismEnhancement/