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Spellburst: LLM–Powered Interactive Canvas
- verdverm 3y agoThis is neat, LLMs working on tree structures could have many more applications Note, this is accepted for a User Interface conference: https://uist.acm.org/2023/ https://uist.acm.org/2023/
- araes 3y agoOpening Comment for Post: Has interesting ideas on node based Large Language Model creativity applications. Not the original author. Written by: [Tyler Angert](Replit), [Miroslav Ivan Suzara, Jenny Han, Christopher Lawrence Pondoc, and Hariharan Subramonyam](Stanford)
- deleted 3y ago[deleted]
- Jabrov 3y agoIs it available to try out? Or any code anywhere? Can't seem to find anything
- Blahah 3y agoSome previews in this tweet[0], and they say the code will be released later this year. 0: https://twitter.com/tylerangert/status/1689311693195681798 https://twitter.com/tylerangert/status/1689311693195681798
- realitysballs 3y agoI wanna try this out. What a tease
- smcleod 3y agoNo git repo?
- tangert 3y agoHi author here. Later this year after some cleanup and perf work
- Gys 3y agoI found this more extensive demo video: https://youtu.be/5ww0jsS9hTI https://youtu.be/5ww0jsS9hTI
- sgt101 3y agointeresting that they went for a pipes based metaphor rather than a scratch like jigsaw
- TeMPOraL 3y ago"Scratch like jigsaw" is literally just code, it's faster to write by hand.
- j_han 3y agohi! co-author here. At the very beginning of our research process, the original problem space we were excited about was version control for creative coding tasks, which is why we ended up with the pipe-based metaphor. :)