3 ms·
1998 is not that long ago. Even 1988 isn't that long ago. Games are typically first played by youth. The youth of 1988 and 1998 are getting older and have mor
by JoelSutherland 18y ago
1998 is not that long ago. Even 1988 isn't that long ago. Games are typically first played by youth. The youth of 1988 and 1998 are getting older and have more disposable income. The industry is growing as a whole so it is really hard to tell whether the gaming industry is insulated from recessions or if it is just continuing to grow. Your remark about movie vs. video game revenue further illustrates this point.
Also, video games != casual games. The point of this article was that casual games might be counter-cyclical due two their revenue model which differs from traditional video games.
- sgoraya 18y agoAlso, video games != casual games. The point of this article was that casual games might be counter-cyclical due two their revenue model which differs from traditional video games. Agreed to a certain extent, but my opinion also applies to casual games since more and more people are choosing games, whether casual or otherwise, as their preferred mode of entertainment. The industry is probably still growing as you mentioned and this is one of the reasons why I think the industry is recession proof as there is still quite a bit of room for growth. (Room for growth != to recession proof, I know, but it is one of the factors) Regarding the point about youth, I would argue that older demographics are finding games to be a great form of entertainment, not just the youth of the 80's - The Wii and other platforms (casual games among them) are really making gaming more accessible than ever before.