4 ms·
Wouldn’t say tech is there yet. It still needs a lot of human input and direction so slapping it into a video game would just be immersion breaking when it gene
by wayfinder 3y ago
Wouldn’t say tech is there yet. It still needs a lot of human input and direction so slapping it into a video game would just be immersion breaking when it generates something out of character randomly.
There’s less impactful ways to implement it like generating art paintings in a museum dynamically but that is in the “a little gimmicky” territory.
- sva_ 3y agoI think quite a bit of stuff like texture generation has already been used for some time - just on the developers machines pre-release. I suppose using these technologies client-side in real time will be something else entirely. Consumer hardware is lagging behind for that though, even with optimizations such as quantization tweaks etc.
- orbital-decay 3y agoTemporal stability has been solved for a while [1], there's just nothing of that grade for diffusion models currently. From above, tagged geometry guiding a temporally stable neural renderer seems to be the way to go for games, but this needs to be confirmed in the trenches. The industry has a lot to digest, and of course the hardware should improve quite a bit. [1] https://isl-org.github.io/PhotorealismEnhancement/ https://isl-org.github.io/PhotorealismEnhancement/