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Phaser cannot do 3D games well. Also, the Unity Asset store has so many great assets for me to use. And 3D tools like PlayCanvas are browser based for their e
by tezza 3y ago
Phaser cannot do 3D games well.
Also, the Unity Asset store has so many great assets for me to use.
And 3D tools like PlayCanvas are browser based for their editor too. Desktop apps still have a massive edge in productivity.
Unity has Timeline, Cinemachine, Particle System editors which make detailed tasks possible.
Unity takes care of format shifting your assets into a compatible format, saving oodles of time.
And C# is a superior language to Javascript (never use == use ===). Visual Studio a better IDE than debug in browser
- nightowl_games 3y ago> Desktop apps still have a massive edge in productivity. Unity editor is so crashy, bloated, slow and unreliable tho. Waiting for c# to compile drives me nuts.
- pests 3y agoMaybe for all this work they are doing... they deserve to get some payment?
- tezza 3y agoYes, they deserve payment. I was never going to use them for free or try to circumvent. Under the old system as soon as I got to $100k revenue all the developers needed a Pro license at roughly €1900 per annum.
- martindevans 3y agoThe original plan would have had the developer paying 20 cents every time someone loaded up their website. That's more than "some payment".
- berkle4455 3y ago<edit: nevermind, myopic HNers are right as always>
- martindevans 3y agoThat's completely useless for code assets. Even for purely art assets they usually come with Unity specific things such as prefabs, particle effects etc.