3 ms·
In the context of game development, "quaternion" almost always refers to a normalized one that represents a rotation. Many engines aren't even capable of repres
by andersa 3y ago
In the context of game development, "quaternion" almost always refers to a normalized one that represents a rotation. Many engines aren't even capable of representing anything else with their quaternion types and enforce this automatically.
- pclmulqdq 3y agoThat's probably because pretty much all uses of quaternions in games are for rotations, which involve normalized vectors. As a mathematical concept, quatetnions are far broader and more applicable than just rotations. This is a generic mathematical concept, not something specific to graphics.