2 ms·
Genuine answer (not OP) the easiest way to work with 2d in unreal is to work in 3D and lock an axis, particularly around lighting and collision. > Snapping thi
by maccard 3y ago
Genuine answer (not OP) the easiest way to work with 2d in unreal is to work in 3D and lock an axis, particularly around lighting and collision.
> Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?
Out of the box you have [0]. With about 10 lines of code, or a few blueprint nodes, you can support more advanced snapping.
[0] https://docs.unrealengine.com/4.27/en-US/Basics/Actors/ActorSnapping/ https://docs.unrealengine.com/4.27/en-US/Basics/Actors/Actor...