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Completely agree. If I had to make a destructible game from scratch I would implement that tech in unreal rather than starting from scratch 10 times over.
by maccard 3y ago
Completely agree. If I had to make a destructible game from scratch I would implement that tech in unreal rather than starting from scratch 10 times over.
- johnnyanmac 3y agoDo you mean "disagree"? And I'm not saying "from scratch". I'm more saying that I can't rely on Epic's actor/component framework to provide what I need. You can find other Middleware to help with mesh destruction and work around that as a base.