4 ms·
Missing any Game Design books so my picks: Game Feel - Steve Swink - 2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned
by meheleventyone 3y ago
Missing any Game Design books so my picks:
Game Feel - Steve Swink - 2008
The Art of Game Design a Deck of Lenses - Jesse Schell - 2014
101 Things I Learned in Architecture School - Matthew Frederick - 2007
Writing for Games: Theory & Practice - Hannah Nicklin - 2022
Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017
Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019
A Theory of Fun - Raph Koster - 2013
- Cognitron 3y agoAnother good one on the game design side of things: Designing Games: A Guide to Engineering Experiences by Tynan Sylvester (RimWorld)
- jaaron 3y agoHa! I must have been editing my comment as you were writing yours. I just started into Sylvester's book.
- jaaron 3y agoJust want to add a +1 for these, particularly Art of Game Design, A Theory of Fun, and the Tanya Short/Tarn Adams books. To add to your list: I have a copy of Designing Games: A Guide to Engineering Experiences that I recently started reading.
- anttiharju 3y agoAlso want to add +1 for A Theory of Fun by Raph Koster. It's a very lightweight read with pictures, yet still changed the way I think about what is fun, and learning in general.
- mentos 3y ago+1 for A Theory of Fun Raph illuminated things about the psychology of what makes games fun that Id never realized nor seen before.
- mikro 3y agoI enjoyed this book to practice game design: Challenges for Games Designers: Non-Digital Exercises for Video Game Designers - Brenda Romero / Ian Schreiber