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That is literally from the godot site. https://docs.godotengine.org/en/3.0/tutorials/platform/consoles.html https://docs.godotengine.org/en/3.0/tutorials/platf
by TylerE 3y ago
That is literally from the godot site.
https://docs.godotengine.org/en/3.0/tutorials/platform/consoles.html https://docs.godotengine.org/en/3.0/tutorials/platform/conso...
- matt3D 3y agoI think you're conflating two things. To paraphrase the docs : You can ship games on consoles, but the tools required to do so will never be included in the open source code. Eg. Just because you need to buy a tin opener to open your can of beans, doesn't mean you don't have any beans
- TylerE 3y agoYou can carve a spoon into a can opener. That doesn’t make an unmodified spoon a can opener.
- gabereiser 3y agoDid you read it? It clearly backs what I just said. Godot open source doesn’t support consoles because console sdks are closed source, but there’s nothing stopping you from publishing on consoles. They literally list a company who is doing that, more are following. There’s no restriction at all other than you having access to the SDKs which you get when you sign a contract to publish your game on their platform.