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Genuine question, how is Unreal's support for: - Tilemaps generally - Tilemap with rule-based brushes - "Sprite shapes" basically free-form 2D polygon sprite
by aschearer 3y ago
Genuine question, how is Unreal's support for:
- Tilemaps generally
- Tilemap with rule-based brushes
- "Sprite shapes" basically free-form 2D polygon sprite created via a shape editor
- 2D collision with polygon colliders (bonus points if the two can work in tandem)
- 2D lighting
- Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid?
- maccard 3y agoGenuine answer (not OP) the easiest way to work with 2d in unreal is to work in 3D and lock an axis, particularly around lighting and collision. > Snapping things to a grid? Like moving props in a scene on a grid. Or editing a shape to snap to a grid? Out of the box you have [0]. With about 10 lines of code, or a few blueprint nodes, you can support more advanced snapping. [0] https://docs.unrealengine.com/4.27/en-US/Basics/Actors/ActorSnapping/ https://docs.unrealengine.com/4.27/en-US/Basics/Actors/Actor...