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> I think at this point, the real question is who in their right mind would ever build a game in Unity again? This is pretty unfortunate, because Unity is par
by chimeracoder 3y ago
> I think at this point, the real question is who in their right mind would ever build a game in Unity again?
This is pretty unfortunate, because Unity is partly responsible for the surge of Linux gaming over the last 10 years. Supporting Linux comes nearly for free on Unity (compared to many other engines), and fewer Unity games will likely mean fewer Linux games.
- yjftsjthsd-h 3y agoDepends what they jump to; godot, for instance, should be similar AIUI?
- TylerE 3y agoGodot is never going to be able to ship for consoles due to license incompatibility. That's a pretty big dealbreaker for non-hobbyist projects that aren't exclusively targeting desktop.
- kevingadd 3y agoGodot games have been shipped on consoles plenty of times
- TylerE 3y agoThere are paid, non open source forks that support console. Actual godot does not, and never will. From their own docs: “ Godot does not officially support consoles (save for XBox One via UWP) currently. The reasons for this are: To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such a legal figure. Console SDKs are secret, and protected by non-disclosure agreements. Even if we could get access to them, we could not publish the code as open-source. Consoles require specialized hardware to develop for, so regular individuals can’t create games for them anyway”
- flangola7 3y agoWhy would an SDK be secret?
- patmorgan23 3y agoBecause the console manufacturers want to protect their proprietary platforms.
- throwaway7679 3y agohttps://en.wikipedia.org/wiki/Video_game_crash_of_1983#Loss_of_publishing_control https://en.wikipedia.org/wiki/Video_game_crash_of_1983#Loss_... TLDR A game market flooded with shovelware crap is a disaster for everyone. Modern day consoles intentionally add hurdles/friction/cost to publishing in order to weed out the less serious studios.
- gumballindie 3y agoLinux doesnt run on consoles though and the comment was about linux, which godot supports quite well. Once it gains popularity it will also sort out console issues.
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- numpad0 3y agoMy humanGPT hallucination on the situation would be that because Unity is proprietary and Godot is open source, Unity runtime would be less diverse and more stable. How much of this is correct, I don't know though.
- bookmark1231 3y agoIn my experience Proton works so well now that the only games that don’t work are those with really invasive anti-cheat systems
- maccard 3y agoThankfully due to proton, unreal engine games (and home rolled engines) should just work out of the box too.