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Yes. Having access to the source is not the same as open source. I encourage you to re-read it. They also have an FAQ clearly outlining the restrictions. https:
by adultSwim 3y ago
Yes. Having access to the source is not the same as open source. I encourage you to re-read it. They also have an FAQ clearly outlining the restrictions. https://www.unrealengine.com/en-US/faq https://www.unrealengine.com/en-US/faq
"Can I copy and paste Unreal engine code into my own project or engine?
If you use any Unreal Engine code in your product (even just a little), then your entire product is governed by the Unreal Engine EULA, and is subject to 5% royalties when your gross lifetime revenues from that product exceed $1 million USD."
- numlock86 3y ago> [...] and is subject to 5% royalties when your gross lifetime revenues from that product exceed $1 million USD. That's part of their general license and business model anyway, and not specific for source code usage, but the engine (parts) itself. How is this relevant? > I encourage you to re-read it.