3 ms·
Never every game needs to have insane graphics. For a lot of games, “good enough” graphics is fine.
by _hypx 3y ago
Never every game needs to have insane graphics. For a lot of games, “good enough” graphics is fine.
- gochi 3y agoIt's not just graphics, it's everything. Look at Frostbite for example from EA. While a good shooter engine, they had to make significant changes over the years to adapt the engine to other genres of games, and that significantly bloated timelines. Jason Schreier has reporting on this if you're interested. We kind of forget that a lot of custom engines aren't universal ones like Unity or Unreal that can adapt to anything you throw at it. Custom engines are largely hyper specific to the type of game they were making with it, everything else is experimental, untested, undocumented, or non-existent!
- _hypx 3y agoFrostbite is a weird example because they focused heavily on graphics over gameplay. It is also an FPS engine that was forced into powering an RPG, and without any real input from the developers in question. I'm sure most larger gamedev companies can make a decent game engine on their own if extreme performance is not needed. The recent Baldur's Gate is a good example.
- autoexec 3y agoHonestly I prefer games with a strong sense of style over those with high quality graphics but a bland/generic look.
- johnnyanmac 3y agoyou're asking for consumers to temper their expectations. Just look at how much crap they threw at Redfall, and that was likely a game many people played on Gamepass for "free". It sucks but part of that "need" for insane graphics is consumer driven. Even though Nintendo games get a lot of flack for how "weak" the Switch is, but their big IPs do cirlcles around the industry, all on one platform without even relying on MTX. But I guess Nintendo appealing to more than just the core gamers helps a lot. Come to think of it, it's surprising how few "family" AAA games there are these days.
- _hypx 3y agoRedfall was an incomplete game. Graphics was the least of its problems.
- johnnyanmac 3y agoGamers are calling a lot of games lately incomplete. It doesn't stop sales if it looks good enough.
- _hypx 3y agoRedfall sold disastrously. The days of releasing an incomplete game are apparently over.
- johnnyanmac 3y agookay, and I can point to a dozen games called unfinished that sold fine. We are far from over those days. We're nitpicking at this point. Can we at least go back to the core topic and agree that critics and consumers are generally more sympathetic to games with good graphics?
- _hypx 3y agoWe are moving past that phase. All of the broken games got terrible reviews and many were immediately abandoned after launch.