4 ms·
To me (not really into gamedev actually so chances are I'm completely wrong) it seems like nowadays, when physics and reneding is done in hardware and game engi
by qwerty456127 3y ago
To me (not really into gamedev actually so chances are I'm completely wrong) it seems like nowadays, when physics and reneding is done in hardware and game engines bundle so much logic and are shared among so many games, creators will soon be able to give up coding (anything except scripts) and concentrate on selling pure content. Users will then purchase compatible engines from engine developers or use open-source engines.