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It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of
by plagiarist 3y ago
It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of something else forever."
- Libcat99 3y agoDoubly so, since the "something else" is able to be updated by you, if necessary.
- isaiahg 3y agoIf you understood the problem then you’d know that their argument is about how Unity’s new pricing change is retroactive, affecting all Unity versions and charging fees to devs for games made years ago. Unreal uses perpetual licenses for their versions meaning this kind of bullshit behavior is not possible
- plagiarist 3y agoPerhaps it is you who doesn't understand. We all get that part, and it makes sense in isolation. Yes, that is better. Then it's goofy af to say Godot might make a license change that necessitates using one version in perpetuity-except a version you and others are allowed to modify and distribute.
- darkwater 3y agoIn opensource, you can use that version and add more changes to it after the original author changed the license.