3 ms·
> use one version of their engine FOREVER In an age of locked down mobile OSes and forever changing graphics drivers and such, I don't think "FOREVER" is very
by Fluorescence 3y ago
> use one version of their engine FOREVER
In an age of locked down mobile OSes and forever changing graphics drivers and such, I don't think "FOREVER" is very long any more.
It's like a perpetual license to a specific version of JetBrains Rider. It's sold as if I own a general purpose tool FOREVER and can opt out of an endless subscription but no, it doesn't mean much at all. It will not work with the next runtime update and past runtimes are obsoleted after a couple of years. They have managed to outsource their subscription lock-in as the release cycles of a third parties while pretending to be holier than thou. If they shipped the volatile parts as open source plug-ins, I would feel differently.
- scarface_74 3y agoWhat’s the alternative? That they keep giving people updates free forever after they buy it?
- Fluorescence 3y agoI gave you the alternative: plug-ins that could be maintained by the community. They already have the module system but all the version sensitive .net features are in the core. For Unreal, I don't think there is a solution to closed platforms if it requires a large/sophisticated team to maintain compatibility. We can only point out that any notion of "forever" is a fiction - you have got in bed with a commercial dependency you may come to regret if they choose to change the rules.
- withinboredom 3y ago> I don't think "FOREVER" is very long any more. I can still run my first 3d engine from 2003 on Windows. Windows actually does a really good job with backwards compatibility.