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> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and other
by KronisLV 3y ago
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set that wasn't always better than other options: https://godotengine.org/ https://godotengine.org/ (3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations, though admittedly really nice 2D support)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's. Maybe the Xenko name change didn't necessarily help, but it's not like the project was made worse because of it.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/ https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being similar to C# in some ways and the runtime being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/ https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
- Animats 3y ago> Godot got really big... For small values of "big". Here are the "best games made with Godot."[1] All very retro. "99% of Godot games are 2D". > If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is. Because the open source 3D game engines are not close to being finished. As someone who's doing something hard with the Rend3/WGPU/egui/Vulkan/Rust stack, I'm painfully aware of this. Discussed a few days ago on HN, so I won't repeat that here. [1] https://makeanapplike.com/best-games-made-with-godot/ https://makeanapplike.com/best-games-made-with-godot/