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> AFAIK, there is no Shader and vfx graph equivalent for non-programmers I'm not sure if you missed it or if you were referring to something else but there is
by treyd 3y ago
> AFAIK, there is no Shader and vfx graph equivalent for non-programmers
I'm not sure if you missed it or if you were referring to something else but there is a graph-based drag-n-drop shader pipeline tool in Godot today.