3 ms·
Thanks. Any particular mods to recommend? I've tried playing without mods many years ago but I remember it being extremely tough - I imagine mods would improve
by uejfiweun 3y ago
Thanks. Any particular mods to recommend? I've tried playing without mods many years ago but I remember it being extremely tough - I imagine mods would improve the user-friendliness significantly.
- MPSimmons 3y agoummmm.... most of the mods just make it harder or more complicated :-/
- fnordpiglet 3y agoWell, I don’t know about that - MechJeb makes it considerably easier to do almost anything.
- fnordpiglet 3y agoMechJeb is the most important mod. It makes the game reasonable to play. Otherwise it’s just too difficult. I still recommend playing it in career mode and starting with original space flight rockets where you didn’t have a lot of automation. You get a good feel for the mechanics and it’s really not hard to get something into space. Then as you unlock the science nodes you get access to more advanced features including MechJeb, which is a part on your ship. It offers a lot of features like various autopilots, planning calculators, etc. The other mods add a lot of parts that are fun and become critical in extending game play. Something I found interesting in the game was how absurdly hard it is to actually hit the sun. The earth is moving so fast around the sun the amount of delta v (change in velocity) required to actually fall into the sun is really hard to build into a probe. So much for shooting our nukes into the sun. MechJeb - makes the game much easier. Provides a lot of data and autopilot guidance features. https://www.curseforge.com/kerbal/ksp-mods/mechjeb https://www.curseforge.com/kerbal/ksp-mods/mechjeb Near future * - a lot of engines and parts that aren’t far future tech but are current or near current engine tech https://www.curseforge.com/kerbal/ksp-mods/near-future-propulsion https://www.curseforge.com/kerbal/ksp-mods/near-future-propu... https://www.curseforge.com/kerbal/ksp-mods/near-future-solar https://www.curseforge.com/kerbal/ksp-mods/near-future-solar https://www.curseforge.com/kerbal/ksp-mods/near-future-electrical https://www.curseforge.com/kerbal/ksp-mods/near-future-elect... https://www.curseforge.com/kerbal/ksp-mods/near-future-spacecraft-parts https://www.curseforge.com/kerbal/ksp-mods/near-future-space... https://www.curseforge.com/kerbal/ksp-mods/near-future-exploration https://www.curseforge.com/kerbal/ksp-mods/near-future-explo... https://www.curseforge.com/kerbal/ksp-mods/near-future-launch-vehicles https://www.curseforge.com/kerbal/ksp-mods/near-future-launc... https://www.curseforge.com/kerbal/ksp-mods/near-future-construction https://www.curseforge.com/kerbal/ksp-mods/near-future-const... Interstellar - provides a lot of game play and features including in situ production https://www.curseforge.com/kerbal/ksp-mods/ksp-interstellar-extended https://www.curseforge.com/kerbal/ksp-mods/ksp-interstellar-... Planetary base system - makes settling planets more fun https://www.curseforge.com/kerbal/ksp-mods/kerbal-planetary-base-systems https://www.curseforge.com/kerbal/ksp-mods/kerbal-planetary-... Transfer planner - helpful in visualizing when to move between celestial bodies https://www.curseforge.com/kerbal/ksp-mods/transfer-window-planner https://www.curseforge.com/kerbal/ksp-mods/transfer-window-p...
- uejfiweun 3y agoThank you so much! Will definitely check these out.
- baq 3y agoThe most important lesson is that getting to space is easy. The hard part is staying there. After 100 or so hours you'll manage to dock in orbit. This is about as good as it gets. MechJeb trivialises this (IOW means makes the game playable if you don't want to play space randezvous simulation) but I strongly recommend doing it by hand if only just once.
- fnordpiglet 3y agoI agree up to as good as it gets. Building a in orbit assembled explorer to fly to Jupiter, land probes on all the moons, and fly in the Jovian atmosphere in a plane, then land your explorer on a moon to form a permanent base is about as good as it gets. But yeah my suggestion is to play career mode where MechJeb is in a science node. That way you play and awful lot of the game without it. Docking without assistance is definitely tricky, which makes it all so amazing that people actually did this in real space ships and their real life on the line without any automation.