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> While Starfield gameplay appears relatively bug free Not the case for me. The game is unplayable, same issue as for folks in that thread: https://www.reddit
by ternaus 3y ago
> While Starfield gameplay appears relatively bug free
Not the case for me.
The game is unplayable, same issue as for folks in that thread:
https://www.reddit.com/r/Starfield/comments/16bm1f7/audio_cutting_out_and_game_freezing_normal/ https://www.reddit.com/r/Starfield/comments/16bm1f7/audio_cu...
GPU: GTX 2080 Ti
CPU: threadripper 3950x
RAM: 64Gb
Game installed on SSD
- gigel82 3y agoFWIW, I have the slightly bigger brother of your system and encountered no audio issues so far. In fact, after 26+ hours of playtime, I've only had one crash and zero bugs I could notice (except maybe NPCs spawning on top of tables or silly things like that). GPU 3080Ti CPU 5950X RAM 64Gb and an NVMe drive with the OS and the games
- SigmundA 3y agoPlaying on a i7700k with 6700xt, 32gb ram, NVME SSD and it plays fine on high at 4k (62% resolution scale). 30 fps in heavy cities up to 65 fps in enclosed builds and caves etc. I am cpu bound I think, pretty old cpu. Play it through sunshine/moonlight on my Mac even since the PC is relegated to garage. Its a heavy game and targets only 30 fps on consoles unfortunate to see the audio glitching for some, I have not yet experienced it.
- disambiguation 3y agoRunning a 1080ti and no issues so far (nvme, 16gb ram, AMD 5600x)
- genewitch 3y agoif you installed via steam, check if the ultra-wide resolution fix will help - if you're trying to run in 4k. The 2080 ti has 12GB of vram, right? This is a mod that allows 2550x1440 or whatever it is to display properly, and yes, you will get letterboxing (or whatever it's called) - but it may run and then you'll know it is something about 4k on your hardware/software combo. if you're not trying to run 4k, there is a vague possibility that the number of threads is hampering your ability to play. I know, i don't really believe it myself, but lots of people mentioning that trying to disable SMT (or whatever) helped. FTR: RTX 3090, Ryzen 5950x, 128GB, game installed on sata SSD, and never had a graphical issue related to the hardware.
- johncolanduoni 3y agoI’ve had issues on my machine (32 cores) with too many hardware threads on games before, but they just die when setting up a thread pool on startup. Everything is fine with Starfield though so I’m suspicious that this is a real problem (unless it only shows up at 64 cores when Windows starts forcing NUMA groups).
- genewitch 3y agoGP said "threadripper 3950x (sic)"; there is a threadripper 3960x which is 48 threads, so potentially, since we both play starfield with 32 threads - that could be the issue. The ryzen 3950x is 32 thread though, which is why i put "sic" above.
- deleted 3y ago[deleted]
- sharpneli 3y agoIt may be choking on too large of a threadcount. By default Starfield creates as many workerthreads as what you have cores. And it scales really badly. For your setup it likely makes 32 threads like it does on my 16 core Zen4. I limited mine to the same as what the consoles have and it made things quite a bit smoother. You can try adding these to your StarfieldCustom.ini [General] uMaxPrimaryJobThreads=8 uMaxSecondaryJobThreads=8