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Not unless you are giving away your game for free. Otherwise your limit is some small multiple of sales. They have said demos don't count, webgl doesn't count,
by WillPostForFood 3y ago
Not unless you are giving away your game for free. Otherwise your limit is some small multiple of sales. They have said demos don't count, webgl doesn't count, piracy doesn't count, etc..
It would be easier if Unity just said they won't charge for installs past the number of sales. But most of the nightmare scenarios people are coming up with are not real.
- __loam 3y agoUnity has been very inconsistent about communicating what will and will not be counted. I've seen two different channels from Unity saying that demos will or won't be counted. And practically, Unity has no way to verify what is and isn't a fraudulent installation (or if they do, they're not telling us). Imagine the pain in the ass it's going to be too contest this bullshit. And the risk remains unlimited because installs on new machines count. Ultimately the main issue is that people made business decisions about using Unity under the assumption that the license and payment structure they were using could not change. That is no longer true by demonstration. I'm sure there's a lot of devs who are simply unwilling to deal with a vendor who changes the terms like this.