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The engine is the medium gamedevs work in so it does highly effect the types of games they even think about designing. For instance the kinds of games made in
by raytopia 3y ago
The engine is the medium gamedevs work in so it does highly effect the types of games they even think about designing.
For instance the kinds of games made in RPG Maker vs Threejs vs Unity vs Pico-8. So by having more engines we'd get more types of games because the different constraints of those engines would impact the games developers will make.
Hence like I said the engine is the medium.
- _the_inflator 3y agoI like you reasoning and I agree on this point. However, this also works the other way around: give people a new platform and tools, and let them focus on game design. Why reinvent the wheel? The examples you mentioned would mean, that everyone who is using Pico-8 is basically a rip-off and not creative enough to build their own completely innovative platform. RPG Maker is Unity in disguise with a different business model, same goes for any other platform. There are a lot of great ideas no one is willing to pay for. Sacrificing time for no pay is a hobby. I wish some many game dev a cash cow, so that they can focus on others things as well. I don't have a problem with artists going so-called mainstream to earn a living.
- raytopia 3y agoI do agree that new platforms and tools are important and I wasn't clear enough that I don't think that everyone needs to make their own tools and platforms but more of them is good. So I agree not everyone should reinvent the wheel I wouldn't say that everyone is a rip off using Pico-8 in fact I think Pico-8 is amazing and I'm very grateful that the platform was developed because it's changed my views on game development and its author would agree that the medium you work in is very important. he idea of a cozy design space is what lead to its development. And RPG Maker certainly isn't Unity in disguise (well I guess the older versions) and because they way it's designed leads to very different games then Unity even though you can create the same kinds of games in Unity. I have no problems with artists making a living from their work either and I also have no problems with people exploring new ways to make games. so I guess what I'm saying is not everyone needs to go out and make a Unity/Unreal/Godot clone but I wish more people would explore the fact that their tools are a medium and can greatly impact the type of art they make.