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on the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs
by sitzkrieg 3y ago
on the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs
- everyone 3y agoYeah I made games in XNA, then Unity (for 10 years), now Godot since yesterday.
- cableshaft 3y agoMonogame came in to fill in the XNA gap to a certain extent. Works pretty well as long as you're making 2D games. I'm trying to make a 3D game in it right now, and it's...okay, not great.
- cobalt 3y agoXNA is only a framework that does some basic low level abstraction. It is no where near a game engine
- bradleyishungry 3y agoEh xna and monogame together are still fine. Celeste was made with it