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There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of
by gabereiser 3y ago
There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.
- hutzlibu 3y ago"We know the math, but lack the eye." I do have the eye, but lack the skills in my hand. I can do shiny art, but am so slow compared to an skilled artist. So why should I do their jobs? Blender has also an asset store btw, but not really comparible (yet). But the blender foundation would be a player I would trust to invest in them. I always stayed away from unity and it seems my gut feeling was right.
- gabereiser 3y agoI’m aware of the various assets stores and anyone who compares them has never used Unity’s. There’s plenty of places to get 3D models. There’s one place to get game ready, rigged, low poly, high quality models and assets. Every store requires work on the devs part, Unity’s doesn’t (or extremely little). I also don’t want to give Unity any more money so buying assets from them and porting them isn’t my idea of a good time.
- johnnyanmac 3y agowell I guess that's my personal issue. my projects weren't going for low poly so that's probably where Unity's asset options just fall off a cliff for me. Granted, I was off the unity train for over a year for personal reasons, but it still helped get me into industry.
- hutzlibu 3y ago""and anyone who compares them has never used Unity’s" Blender has also an asset store btw, but not really comparible (yet)." So .. just what I said?
- meheleventyone 3y agoThere’s quite a few art asset marketplaces though. You’ll find most art is sold across all of them as well as it’s obviously easy to do. The move by Roblox to make their creator store denominated in dollars is likely a move to reduce the friction to attract these sellers there as well.
- everyone 3y agoIts fairly trivial to buy art assets from the Unity asset store and port them to Godot, there are tools to do it automatically. They are just meshes and textures after all.
- gabereiser 3y agoI’m not giving Unity any more money, thanks.
- raytopia 3y agoOne of the others is Panda3D. It's not on a lot of people's radars but you can use it with Python and C++. It's pretty code oriented which might not be everyone's cup of tea but I enjoy working with it.
- gabereiser 3y agoDisney thanks you. No one else uses that engine really. It’s perfectly fine for 2008. It doesn’t have a modern rendering pipeline, doesn’t support DX12, Vulkan, or Metal. If that’s your requirements, use my engine Reactor3D.
- raytopia 3y agoTechnically it's from around 1993 so it's even older! There's a decently size community around it gets about 20,000 downloads a month which isn't that bad. Reactor3D looks pretty cool!
- bogwog 3y agoThe Unity asset store isn’t limited to Unity (yet…). If you’re ising Unreal or Godot or whatever, there’s no reason you can’t use assets from the Unity store. (With the exception of code assets of course)
- pjmlp 3y agoAnd being the best game engine with C# as the main language.
- gabereiser 3y agobest is subjective.