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Wondering if Microsoft shouldn't have bought Unity, It could have made sense, because of its focus on developer, because of its interests in gaming and because
by Renaud 3y ago
Wondering if Microsoft shouldn't have bought Unity, It could have made sense, because of its focus on developer, because of its interests in gaming and because it's a huge showcase for C# and .Net as many of the features of unity could have been folded into regular .Net or there could have been an opportunity to have a '.GameNet' version, maybe.
- asabla 3y agoI guess this could also be a play to make Microsoft interested in buying them out when money crisis hit. But I don't know, it could just be an ordinary bad bussiness decision
- Someone 3y ago> I guess this could also be a play to make Microsoft interested in buying them out when money crisis hit. That would be a stupid idea. Companies that are in financial trouble tend to be cheaper to buy, typically a lot cheaper if there’s only one serious buyer candidate. If they think “when we’re almost broke, we can sell out to Microsoft for X million”, certainly they can get at least the same amount now that they aren’t?
- pc_edwin 3y agoThey really want to but Lina Khan will blow up the acquisition before the ink even has a chance to dry. Especially after the bruising FTC for from the Activision fight. Unlike Activision, the FTC actually has a case here.
- cratermoon 3y ago~Microsoft already has XBox, and CryEngine is also C#/.NET.~ see reply comment
- bmalicoat 3y agoXbox doesn't provide a game engine, just lower level APIs. Unity is a popular way to get games on Xbox for folks who can't build their own engine. Further, things like HoloLens run Unity as a first class dev environment. I used to work on both Xbox and HoloLens at Microsoft, but this is all public info.
- sitzkrieg 3y agoon the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs
- everyone 3y agoYeah I made games in XNA, then Unity (for 10 years), now Godot since yesterday.
- cableshaft 3y agoMonogame came in to fill in the XNA gap to a certain extent. Works pretty well as long as you're making 2D games. I'm trying to make a 3D game in it right now, and it's...okay, not great.
- cobalt 3y agoXNA is only a framework that does some basic low level abstraction. It is no where near a game engine
- bradleyishungry 3y agoEh xna and monogame together are still fine. Celeste was made with it
- raincole 3y agoMicrosoft doing anything today will sprout anti-trust cases. Also if Microsoft is going to buy Unity, it's better to wait until the stock plummets.