4 ms·
C# support is/was its killer feature. Game dev without the pain of C++, and without being limited to non-standard scripting languages (or worse, visual scriptin
by bluescrn 3y ago
C# support is/was its killer feature. Game dev without the pain of C++, and without being limited to non-standard scripting languages (or worse, visual scripting spaghetti)
With Unity, you can use C# for everything, from the simplest 'spin this object around' script to customised rendering pipelines and complex in-editor tools.
Performance was clearly good enough for the engine to become wildly successful, particularly amongst indie/mobile developers making smaller games, and experienced users learn to avoid the main performance pitfalls.