4 ms·
I don't think just saying "hey it is still cheaper than unreal so what is the problem?" There are now new fees that people didn't have to pay previously. I.e.
by mattlondon 3y ago
I don't think just saying "hey it is still cheaper than unreal so what is the problem?"
There are now new fees that people didn't have to pay previously. I.e. devs used to use unity and now they still use unity but have to pay more than they did before. Unreal might not even factor in for them.
Indie devs potentially make negative profits at the best of times. That doesn't make death threats (even "credible" ones...) ok though. Just use Godot and move on.
- dcow 3y agoWhen McDonalds increases the price of a McDouble the messes don’t send death threats to the CEO. Something that used to cost X increasing in price and now costing 1.2X is not unethical. I’m just trying to understand what it is in this case that has people up in arms. I think the answer is the attempt by Unity to apply retroactive pricing.
- eestrada 3y agoI think more than anything it is the nickle-and-dime frustration of being charged multiple times along the way. It would be more like if McDonalds charged per bite instead of per sandwich. Even if the final bill isn't much different, it changes one's eating habits and likely makes the whole experience less enjoyable in the end. With Unity, users don't like the new labrynthian TOS. It doesn't help that multiple times people have said "I need to pay if I release a free to play game?" And Unity has clarified "no, that isn't what we meant, you won't need to pay for those." It is either on the Unity legal team for writing the terms so poorly or the marketing team for translating them poorly. Either way, trust has been lost. If Unity builds in a legal back door to charge later for phantom installs or retroactive usage or whatever, that makes an operational risk that devs might want to avoid. Also, separately, the masses will send idle death threats for nearly anything. Given a large enough consumer base, idle death threats will be sent for any change (even a positive one) or no change at all. I'm guessing that McDonalds' CEO doesn't make noise about it when it happens.
- lotsoweiners 3y agoI uninstall/delete and then at some point in the future redownload/reinstall games all of the time on both iOS and Steam. In fact Apple does the delete for me with some games automatically. Why should the developer of the game be charged a fee each time I do this?