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> The real question is, did C++ give you any real ROI either? We actually moved most of everything that was in BP (and a good bit of what was in C++) to Python
by dbrueck 3y ago
> The real question is, did C++ give you any real ROI either?
We actually moved most of everything that was in BP (and a good bit of what was in C++) to Python, so it addressed all of our issues while also speeding up development and, somewhat surprisingly, giving us a decent performance boost too.
> You're using Unreal, but not with Perforce?
Yeah, definitely not going to use Perforce, haha - might as well be using SourceSafe!
> People's expectations about this extremely clunky engine are way too high.
Unreal absolutely does have its warts, an almost overwhelming amount of complexity, and we've run into our share of issues. Sometimes you're amazed at how quickly a feature can be implemented, and then other times you spend days on something you thought was going to be trivial. We replaced the replication system with something better suited to our needs, for example. That said, on the whole we're pretty happy with Unreal (both the renderer and the materials system are very impressive).