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It's also worth noting that if you're concerned about Epic Changing the Deal and doing a rugpull like Unity, they've said you can simply not accept the changes
by TacoRabbit 3y ago
It's also worth noting that if you're concerned about Epic Changing the Deal and doing a rugpull like Unity, they've said you can simply not accept the changes and continue operating under your existing terms you agreed to:
"If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to."
You potentially lose access to epic services of various sorts, but it's a far cry from the Unity situation.
https://www.unrealengine.com/en-US/eula/unreal https://www.unrealengine.com/en-US/eula/unreal (Section 7)
- interestica 3y agoI think Unity had that same provision? Until they changed it: "Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees." https://old.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/ https://old.reddit.com/r/gamedev/comments/16hnibp/unity_sile...