2 ms·
Unity definitely deserves to get paid for the value they provide. But why should that value scale with install count? Doesn't it already charge for licenses to
by ysavir 3y ago
Unity definitely deserves to get paid for the value they provide. But why should that value scale with install count? Doesn't it already charge for licenses to develop the game?
There is a big disconnect between "We make tools for game developers" and "we should get revenue share of the game developer's income"
- Macha 3y agoI'm sure one of these days the office furniture companies will be coming for recurring revenue shares, since after all, you can't retain the devs you need to make the game if they're sitting on the floor. Think of all the value those chairs provided. Shouldn't the furniture company get a cut of that? It's hard to predict revenue when you don't how long people will hold onto their chairs on a fixed purchase model too. (/s)
- Xorakios 3y agoAlas, sarcasm might be more like reality. Retail store rentals have long required a cut of monthly sales. Actors/writers in the US are currently striking over their residual cut of entertainment sales, essentially forever. Architects have negotiated for lifetime payments over the rental payments of buildings, so why shouldn't iconic furniture producers get a cut of sales using their most excellent chairs forever? :)