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And C++ outperforms C#, so native modules are always an option where you really need performance. Yes, you have to build for every platform but most projects re
by jeremyjh 3y ago
And C++ outperforms C#, so native modules are always an option where you really need performance. Yes, you have to build for every platform but most projects really won't need it - but its there so you know you have options when you do. GDNative is also an option to avoid building the core engine, and its still at least as fast as C#.
- pjmlp 3y agoExcept most Unity users don't want to write C++, if they wanted to, they would have chosen another engine in first place.
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- deleted 3y ago[deleted]