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> Meanwhile, time-spent-centric business models mean that games are not competing with just games (like they once used to), but with other entertainment proposi
by duped 3y ago
> Meanwhile, time-spent-centric business models mean that games are not competing with just games (like they once used to), but with other entertainment propositions for the limited 24 hours of the day.
Yet gaming is winning, it surpassed film and music combined over the last few years.
I've been thinking about this a lot the last few days because it doesn't make a ton of sense. They're charging the people who make the least money the highest fees (past a relatively low revenue threshold). Normally you'd do the opposite because the biggest customers have the most to lose and cost the most in maintenance resources.
And the other way to make money is to innovate and create products that create more value for your customers, but they're giving them away for free with the new model. That's tacitly admitting they suck (or suck at selling them).
The explanation I can think of is that they're hemorrhaging money and the C suite is going to lose their jobs if they don't have cash flow ASAP
- starburst 3y agoShort term cash flow but with a potential future of 0 new projects ever being greenlight using Unity... I guess it is still better than going even deeper into debt short term but the thing is that there is so many more ways they could have done that, yet they seems to have picked the one that ensure them in practice no future at all.
- duped 3y agoUnity is selling picks and shovels to a gold rush, but they aren't as good as Epic's. My guess is their reaching into their customers' pockets today to pay for better picks and shovels tomorrow, but they don't know how to do the latter yet only that they know they need the money today.