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Can you provide examples where this has been used in then industry? With the examples you listed doesn't it require an account to authenticate first before ach
by LMYahooTFY 3y ago
Can you provide examples where this has been used in then industry?
With the examples you listed doesn't it require an account to authenticate first before achieving this?
Furthermore, is this not easy enough to spoof? Without account based authentication (which as far as I know Unity does not use/require?) what stops me from spinning up VMs or emulators repeatedly to attempt to install bomb?
- gambiting 3y ago>>Can you provide examples where this has been used in then industry? Microsoft tells you if you install the game on too many devices. >>With the examples you listed doesn't it require an account to authenticate first before achieving this? Uhm, no, that's how it's implemented but it isn't required. >> what stops me from spinning up VMs or emulators repeatedly to attempt to install bomb? Nothing, but it would be very time consuming and very easy to detect.
- anonymousab 3y agoInstall count and hardware based DRM in games is notoriously bad. Reports of "I changed a graphics card and now the game is locking me out" are as old as time. It is a solution that can be done more, or less, correctly or fairly. But the problem is that it is easy to get it wrong, it is easy to implement this incorrectly. Given how slipshod and slapdash these announcements and responses and walkbacks have been, you can't really have any faith that they will fall into the "right" side of things.