3 ms·
> collecting a half-million dollars from even ten blockbuster games per year I don't think that's in the right ballpark. PUBG has generated about $15 billion i
by enragedcacti 3y ago
> collecting a half-million dollars from even ten blockbuster games per year
I don't think that's in the right ballpark. PUBG has generated about $15 billion in revenue over 6 years or $125 million per year in revenue for Epic.
Jedi: Fallen Order sold 10 million copies at full price in its first four months, netting Epic ~$20 million.
Even an indie game like Stray netted Epic ~$2 million in one month of Steam sales.
https://vgsales.fandom.com/wiki/PUBG https://vgsales.fandom.com/wiki/PUBG
https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order#Sales https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order#S...
https://www.gamesensor.info/news/stray https://www.gamesensor.info/news/stray
* assuming all these devs have the standard 5% deal and chopping 30% off for marketplace fees where only sales*price data was available
- akhosravian 3y agoFWIW basically no established game developer is using the standard terms epic provides. If you’re in a situation where you have a high degree of confidence you will owe Epic money it is worth reaching out in advance.
- johnnyanmac 3y agoTrue, but I also imagine that Epic isn't bargaining down the rev share too low. Or, companies are fine paying 8 or even 9 figures upfront in anticipation of such success in a custom contract. I can't imagine it being chump change.