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Technically there is UnrealCLR, so if you made a game with mostly Unity-agnostics code it's possible to keep a bunch of it. One of my game is multiplayer, the
by starburst 3y ago
Technically there is UnrealCLR, so if you made a game with mostly Unity-agnostics code it's possible to keep a bunch of it.
One of my game is multiplayer, the whole gameplay code is completely Unity-agnostics to run server-side without any Unity code.
- pjmlp 3y agoWhich is a proof of concept and doesn't do mobiles, game consoles and VR/AR headsets, mostly useless.
- starburst 3y agoVery true, for now, but the amount of tools / libraries / projects that will spawn / funded / contributions to move projects out of Unity is gonna make that more realistic eventually.
- pjmlp 3y agoI seriously doubt it, as it requires embracing the game development culture that most FOSS folks are against to, and most commercial engines rather stay with compiled languages instead of having a R&D department in compilers.