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But Unreal is doing the same nickel-and-diming though no?
by gigatexal 3y ago
But Unreal is doing the same nickel-and-diming though no?
- dave_sullivan 3y ago5% after your first million in game sales and only in quarters when you sell at least $50k of product?
- gigatexal 3y agoYeah that seems far more reasonable never mind.
- ffhhttt 3y agoBecause it’s predictable and and you can trust Epic to not start pulling the rug from under you. Even with the new pricing model Unity should still stay way cheaper for anyone who make more than $2-3 per user.
- samspenc 3y agoAlso, as other comments have pointed out, Epic makes most of its money from Fortnite, their revenue from UE licensing fees are tiny in comparison.
- starburst 3y agoThey didn't retroactively changed the TOS of their engine so that a game you made years ago means you now potentially receive monthly invoices from Unity (and what about ridiculous new fees they will think in the coming years). If Unity would've said that now any games built using whatever the most recent version of their engine is subject to a new TOS that means a fees per installs it wouldn't have nearly generated the amount of backlash it has received (no one is going to use Unity for a future project regardless of the fact that the fees per install is for the most majority a much better deal than 5% revenue).