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A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' cours
by somenameforme 3y ago
A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike https://github.com/tomlooman/ActionRoguelike
- compacct27 3y agoI agree, that course was fantastic. Unreal C++ was way less intimidating after.