3 ms·
;( >> # Use equation of a circle to fake shadow Would we trace() again to the light source and determine if we get another hit? Then we're in shadow. Even mor
by adamredwoods 3y ago
;(
>> # Use equation of a circle to fake shadow
Would we trace() again to the light source and determine if we get another hit? Then we're in shadow. Even more hard-core is to add jitter to those rays to determine edges for penumbra.