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I have casually evaluated Godot so I am moderately aware of its capabilities. The thing I did not evaluate well though is how well structured its data and asset
by ninepoints 3y ago
I have casually evaluated Godot so I am moderately aware of its capabilities. The thing I did not evaluate well though is how well structured its data and asset pipelines are. The big thing a AAA engine needs (aside from rendering, console support, and perf and all that) is the ability to scale production to hundreds or thousands of programmers and artists. The ability of an engine to scale in this way is generally learned painfully by doing, and I'm looking forward to see how Godot fares on larger scale projects over time.