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So the royalties are going to be negligible for large succesfull projects, while potentially an unbreakable barrier for small projects (ie growing free installs
by mjan22640 3y ago
So the royalties are going to be negligible for large succesfull projects, while potentially an unbreakable barrier for small projects (ie growing free installs first and monetizing later is not viable). This is going to harm their ecosystem, from which the large succesfull projects grow. Why dont they use same principle license as Unreal?
- wwtrv 3y ago> Why dont they use same principle license as Unreal? Their largest customers will probably push back against that more than the install fees. You're losing most of you revenue from China (and some other countries). Companies there will cheat and underreport their revenue (Unity historically had issues even having them to pay for licenses, studios would just buy 1 license per 10-20 developers etc.)