3 ms·
I'm pretty sure in the context of game engines that's exactly what it means. https://en.wikipedia.org/wiki/Entity_component_system https://en.wikipedia.org/wik
by nvm0n2 3y ago
I'm pretty sure in the context of game engines that's exactly what it means.
https://en.wikipedia.org/wiki/Entity_component_system https://en.wikipedia.org/wiki/Entity_component_system
Common ECS approaches are highly compatible with, and are often combined with, data-oriented design techniques. Data for all instances of a component are commonly stored together in physical memory, enabling efficient memory access for systems which operate over many entities.