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Unity is used more widely than you might think, though maybe it's just your definition of AAA here. Mihoyo's titles all use Unity AFAIK and have massive AAA-le
by kevingadd 3y ago
Unity is used more widely than you might think, though maybe it's just your definition of AAA here.
Mihoyo's titles all use Unity AFAIK and have massive AAA-level budgets along with massive AAA-level revenues. Most of the big publishers have teams using Unity, you can kind of pick and choose whether those individual titles are "AAA" or not but like, Blizzard ships Unity games, etc. It's become a go-to choice for stuff that you want to cheaply ship across many platforms and have run on low spec devices.
- TylerE 3y agoSort of telling then, that when they did their virtual actor software, they did it in unreal and not unity.
- bluefirebrand 3y agoIf a game is freemium it's definitely not a AAA title imo.
- Player6225 3y agoThis take seems pretty wild to me, considering that freemium multi-player games have kinda dominated top-grossing for the last decade. Fortnite, League of Legends, Genshin, PUBG all follow this model.
- bluefirebrand 3y agoFortnite and Genshin are content mills League of Legends is a massive success but AAA? Not really. It's basically a Warcraft 3 mod. And Pubg actually was a mod wasn't it? I'm not questioning the success. AAA implies a certain type of quality to me, and being a freemium content mill online service game is absolutely not it.
- Player6225 3y agoOh ok, then I guess we just have a different definitions. I would define AAA titles almost purely by budget/resources. So for example, I would say that Fortnite and Genshin were AAA games from the start, and that LOL and Pubg became and have been AAA titles for years now.