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Yes. And we are switching to Unreal. The price is not why we were using Unity in the first place. I don't like Blueprints and I don't like C++. Verse looks lik
by jay_kyburz 3y ago
Yes.
And we are switching to Unreal. The price is not why we were using Unity in the first place. I don't like Blueprints and I don't like C++. Verse looks like it's going to be super weird.
Unity is more versatile, smaller, easier to use. Faster to iterate.
I've worked with both engines for many years, on the Bioshock games in Unreal and Void Bastards in Unity.
But Unity has shown time and time again that they have no respect for us, so we really can't continue to do business with them.
- ffhhttt 3y agoBut for most games Unreal still seems to be significantly more expensive after you actually start making significant money?
- deleted 3y ago[deleted]
- loupol 3y agoPredictability of costs is important. If I use Unreal, if my game generates 2M$ revenue, I know exactly what I'll need to pay Epic. With Unity's model it's a coin toss. Are lots of people going to reinstall my games ? Am I going to get install bombed ? I have no idea.