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If every company that currently pays Unreal licensing fees instead donated half of those fees to Godot or O3DE, I think we would rapidly see the gap close. Tha
by ensignavenger 3y ago
If every company that currently pays Unreal licensing fees instead donated half of those fees to Godot or O3DE, I think we would rapidly see the gap close.
That is obviously wishful thinking and probably not a good bet for a game dev company dependent on cutting edge Unreal features to make. However, not all game developers are in need of cutting edge, for many, Godot 4 will offer them what they need already. O3DE looks interesting, but seems only really currently usable by a company which plans to do a lot of custom engine work themselves already.
I am currently trying to learn Godot 4 in my spare time (which unfortunately I don't have enough of), and if I ever start to make money off it, I will be donating a percentage back to Godot development. I certainly don't begrudge a developer going with Unreal, but I encourage them to look at alternatives and what they really need to plan for the future and not be tied into the present situation.