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Didn't find this article especially helpful. Author admits to having no special knowledge so literally polls Twitter and shares the results. Doesn't really add
by aschearer 3y ago
Didn't find this article especially helpful. Author admits to having no special knowledge so literally polls Twitter and shares the results. Doesn't really add much to the discussion.
I'd really like to see how alternatives handle stuff such as:
- Editor tools for non-artists
- Editor API for customization/automation
- Profiling CPU/memory
- Integration with things like FMOD, Spine, whatever else
- Tools for debugging
- How does level editing work, what tools are present to assist with visualization, organization, construction
- johnnyanmac 3y agoCasey is a seasoned dev in the scene, with a decent resume of games and an even more impressive resume on knowledge in engine tech. Most notably, he's working on a new programming language called Jai that is tailored for game development. So he may not be the most appropriate person to ask for game engine advice (since he says in the article, he makes and rolls a lot of his own tech), but he will inevitably be asked for his thoughts and advice on the situation regardless.
- badpenny 3y agoAFAIK Casey Muratori isn't working on Jai, that's (entirely?) Jonathan Blow.
- johnnyanmac 3y agoYes, you are correct, I was mixing engine programmers that both worked on "The Witness". Casey is known (among many other tools and research) for Handmade Hero[0], an engine he uses to teach very low level game programming concepts. Which he is using to release a full game with (and you can "pre-order" the game on the website which gives you access to the source code) 0: https://handmadehero.org/ https://handmadehero.org/